![]() ![]() EDIT: MO has many troubles down the road. This allows me to set all my personal preferences for hardware, sound, etc., and allows the game to create the default folders and files in 'My Documents/My Games/Oblivion'. ![]() After Oblivion is loaded, and BEFORE using MO, I run the game with no mods, no OBSE, and no patches, from the desktop icon. The problem is that when it's packaged for BAIN, OBMM has a hissy fit over all the folders, so you either have to repackage everything into another archive, or create an installation script. See my note above I don't know about BAIN, but with OBMM I create an omod out of the archive. It works pretty good BUT if you do get it to work I am unsure how well. Nope I need to do monitor external installation for it to work. And seeing as I need to use WB for the Bashed Patch anyway I kind of wonder why I still should use OBMM why use three mod manager if I can use only two? Is there any advantage of OBMM over WB that I don't see, or a feature that only OBMM has? Edited by pStyl3, 05 September 2014 - 05:36 PM. Instead of OBMM, couldn't I use Wrye Bash's BAIN to install.omod's aswell? As far as I have understood it, that should be possible (haven't used BAIN before, OBMM neither). Is working great (as advised I put this OBSE plugin directly into Oblivions Data folder). Cleaned the official DLC plugins, and thanks to I already could successfully setup OBSE. I am in the process of starting to mod Oblivion aswell, and I want to use MO for it.
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